Jay Pavlina of Exploding Rabbit is responsible for creating a super cool crossover of the original Mario Bros world but with your choice of other recognizable 8-bit Nintendo characters such as Simon from Castlevania II or Link from The Legend of Zelda. Each character retains their original weapons and fighting abilities, but they are applied to the Mario world instead. Check it out at Newgrounds for a new twist on old classics
A week ago, Blizzard made MMO microtransaction history with the addition of a special mount that could be purchased by World of Warcraft players for 25 US dollars. The webstore queue filled up with thousands of eager account holders who waited hours just to make their purchase, which earned Blizzard a few million in just a few hours. While many are up in arms over this, disbelieving that Blizzard could get away with charging so much for a single virtual item that exists only within the realm of Azeroth AND which does not enhance player characters in any way, plenty of others (including myself) are thinking what Blizzard did is, in some way, kind of impressive really. Why? Because of how they went about it.
Yes, $25 is a large sum of money for a mount and nearly the cost of most expansion packs. But the thing is, players have a choice here. They can decide it’s not worth it and their character won’t suffer for it one bit. Thus it’s a very smart move to sell companion pets and mounts for cash versus gear that could make or break a player’s ability to perform their role well in a raid. I simply don’t see how Blizzard could garner hostility untainted by hypocrisy from their player base over something like this. It’s like anything else really… is this one sweater worth $200 when it took very little man power and material to create? I’d stay just as warm with a $20 sweatshirt. So I decide… and maybe my decision will be completely superficial. And everyone else decides too. Some folks bitched as over 140k WoW players rejoiced, “OMFG YES, a horse made of stars is TOTALLY worth $25 to me and I must have this thing I didn’t know I needed–right now!” And as far as comparing virtual items to physical products you can touch? Well I would think that by now, most of society places a great deal of importance on virtual items, whether particularly useful or not, so it seems kind of moot point to act like all these pixels we see have ever been free.

“I am sooo done with World of Warcraft. Why spend months grinding when I can level to 80 in just five minutes?”
5 Minute MMORPG is a flash game that really isn’t much fun to play. So why am I posting about it? Because the concept is pretty damn funny, that’s why! Not only does this game mock the fact that MMO players have an unpleasant reputation for wasting away at their computers, but it even simulates lag, just like a real MMO! At first I wondered why my character wasn’t moving when I hit the arrow keys. Then I remembered that the lag is intentional… as in, it really is a feature, not a bug. And the lag actually increases based on the number of players in game at a time, so killing off your fellow players will improve your “framerate.” If you are curious and have a mere five minutes to spare, why not check it out for yourself?